Radu Sergiu Gugles

I build gameplay systems that feel good to interact with and I'm always looking for ways to push them further.

My Projects

Education

Pegaso Telematic University (2026 – present)

Bachelor's Degree in Computer Science for Digital Business

Event Horizon School (2022 – 2025)

Master's in Game Development, Unity & Unreal Engine 5 (C# & C++)

Meg Italia Srl (2019)

Technical Diploma, Software Programmer

I.I.S. Curie Vittorini (2014 – 2019)

Scientific High School Diploma, Applied Sciences

Skills

  • C#
  • C++
  • Unity
  • Unreal Engine
  • Git
  • Photoshop
  • Premiere
  • Illustrator
  • Figma
  • Spline

About Me

I'm a 26-year-old developer based in Turin, Italy. My foundation is game programming: I graduated from Event Horizon School, where I specialized in Unity and Unreal Engine 5, shipping projects across different genres as the sole programmer in multidisciplinary teams.

I'm now building broader: I'm pursuing a B.Sc. in Computer Science (Digital Transformation & Cybersecurity) at Università Telematica Pegaso, working toward AWS Cloud Practitioner certification, and I've done full-stack work. I designed and built Krou, a QR-code digital menu SaaS (Next.js, TypeScript, Supabase, PostgreSQL). I care about writing code that's clean, extensible, and actually fun to build on.

Feel free to reach out at

RMG

Overview

RMG is a solo project built over the course of one week. [Placeholder: add your project description here.]

[Describe the game concept, genre, and what makes it interesting to you.]

Project Info

  • Role: Game Programmer
  • Team Size: 1
  • Duration: 1 Week
  • Engine: Unity

My Role

  • [Placeholder: list your specific contributions]
  • [Gameplay systems design and implementation]
  • [Core mechanics programming]

Technical Challenges

  • [Placeholder: describe a challenge you solved]
  • [How you solved it and what you learned]

Team

  • Radu Sergiu Gugles — Game Programmer

Tools Used

  • Unity
  • C#
  • Git

Rhino Blocks

Overview

Rhino Blocks is a mobile puzzle game, a remake of the classic Pango Blocks. Built over 4 weeks with a team of 3, it features a grid-based block-pushing mechanic with a polished UI and smooth mobile controls.

Project Info

  • Role: Gameplay / UI Programmer
  • Team Size: 3
  • Duration: 4 Weeks
  • Engine: Unity

My Role

  • Designed and implemented the grid system
  • Built the core game loop and win/lose conditions
  • Created the main menu UI (graphics and code)

Technical Challenges

  • Grid-based movement logic with smooth animation on mobile
  • Adapting touch input for responsive and fluid controls

Team

  • Radu Sergiu Gugles — Gameplay / UI Programmer
  • [Team Member 2] — [Role]
  • [Team Member 3] — [Role]

Tools Used

  • Unity
  • C#
  • Git
  • Figma